The TownCrier Archives

Search Knowledge Base by Keyword

Wyrom Releases Duskruin Stats from April 2017

You are here:
< Back

Supreme Overlord Wyrom releases some fascinating stats from this last Duskruin on the Officials:

http://bit.ly/2qpZ38I

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena

Date: 05/16/2017 02:04 PM CDT
From: SIMU-WYROM
Subj: Duskruin Stats
As this event grows and grows, it becomes a little harder to share detailed information. There isn’t a whole lot I can really talk about without breaching my NDA. Last run had as much participation as the entire year of 2016 for Duskruin. The event has grown each run, so 2016 (2 runs) was much better than 2015 (4 runs).

So here is some random data.

Generally the sewers outperform the arena 3:1. This is the first time the sewers only outperformed the arena 1.5:1.

So much bloodscrip was earned in the arena this time, that it ruined my column formatting.

Roughly 86% of all arena entries were winners. About 3% of entries died.

There were over 4,500 ores found.

Eight rats were sold.

Fourteen pendants were transmuted.

Only ~23% of the bloodscrip created in April was drained via the High End Scrip Shop.

Dark and Dangerous’s Vault drained ~20% of the bloodscrip created in April.


Wyrom, PM


Date: 05/16/2017 02:14 PM CDT
From: ARCHSENEX
Subj: Re: Duskruin Stats
>> Dark and Dangerous’s Vault drained ~20% of the bloodscrip created in April.

And now to extrapolate based on your data…

If 100 sets were sold, then 7.5 Million BS was Generated in April That’s 9 Billion Silvers at a 1.2 Per Conversion
If 300 sets were sold, then 22.5 Million BS was Generated in April. That’s 27 Billion Silvers at a 1.2 Per Conversion

I’m ignoring the price scaling, so the numbers are a smidge higher than that.

That’s a lot of bloodscrip. I know you can’t confirm, but it does at least show the more mathematically inclined exactly how popular the event is.

It also sounds like people are still generating BS faster than they spend it…


Date: 05/16/2017 05:54 PM CDT
From: GILCHRISTR
Subj: Re: Duskruin Stats

re: extrapolations

Assuming 200 average BS per event (where each event is a sewer run or arena fight), and knowing the cost of simucoins, how much earnings did this run generate?


Date: 05/16/2017 10:02 PM CDT
From: KAIER
Subj: Re: Duskruin Stats – Future merchandise?

Not being a power gamer, or a hoarder, or someone with crazy spreadsheets trying to flip money to bloodscrip to silvers or some combination of gaming the system, I hope that there’s some sort of solution for crazy amount of bloodscrip floating that doesn’t result in simply raising prices of Duskruin shops. Not to put down people who do all that gaming, more power to you – go get your money, but I’m just an average player who doesn’t have a PhD in Gemstone economics. The prices in the high end shop are already very high.

Regarding the high end shop, I’ve read that there are plans to make a scaling pricing system in the future based on the item being serviced. So maybe getting knock out flares on my 0x mace would be cheaper than someones 10x mace? It’d be neat if there was also a system in place would an even cheaper tier that locked the item from future services. An example, with obviously made up numbers that mean nothing, could be…

0x mace unlocked – 1000 scrip.
5x mace unlocked – 5000 scrip.
10x mace unlocked – 10000 scrip.

0x mace locked – 500 scrip.
5x mace locked – 2500 scrip.
10x mace locked – 5000 scrip.

Unlocked (can be enchanted, ensorcelled, serviced, etc)
Locked (cannot be enchanted, ensorcelled, serviced, etc)

This would put these high end services in the hands of more people, but also not threaten the high end market as much. My 0x mace isn’t going to sell for the same amount as your 10x HCW T5 insane stick of doom. And my mace is never going to get stronger, so it will never compete with your stick. Limitations could be placed on what is allowed under this type of servicing, such as no item over 5x, or no weighted items, or no flaring items, or some combination of prior enhancements that would help keep the powerlevel of these items down.

Basically, separating the super, super high end 100+ million silver items from the high end 10+ million items.