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Potent Blue-Green Potions good for all enhancives

TREASURE TIP for Dollhouse fans: those potent blue-green potions can be used on regular enhancives, and not only spell knowledge ones. Seems they really ARE Potent!

http://bit.ly/2sD5gOc

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Delirium Manor

Date: 06/21/2017 09:13 PM CDT
From: TREEVIPER
Subj: Potent blue-green potion
These potions charge my enhancives just fine, but I haven’t quite pinned down how long they last or the effect of multiple pours. Any NIR willing to confirm?

Cheers,
Arkios


Date: 06/21/2017 09:16 PM CDT
From: VANKRASN39
Subj: Re: Potent blue-green potion

https://store.play.net/store/purchaseitem/147?gameCode=GS


Date: 06/21/2017 09:18 PM CDT
From: ROBLAR
Subj: Re: Potent blue-green potion
Per Simustore:

Want to get some extra use from that old enhancive item? We’ve got just the solution! This handy potion will temporarily charge those old enhancive items and get them back into action! Each potion comes with 8 pours, each of which will last for 30 minutes and can be stacked to a maximum of 4 hours. The enhancive item must be commonly rechargable (i.e. via the Adventurer’s Guild).

Appearance: “A Potent Blue-Green Potion”

So I looked in one and there are8 doses, and this same appearance. It should be 4 hrs if you use the whole potion, stacking with however many you have.


Date: 06/21/2017 09:18 PM CDT
From: BRIARFOX
Subj: Re: Potent blue-green potion
Yes, but do those normally also recharge regular enhancives?

~ Nuadjha, the Briar Fox

You inhale deeply upon your pipe, puckering your lips as you send out three rings of smoke before you, then puff out a small vine of smoke that darts right through all three which causes them to disperse in a hazy shroud!


Date: 06/21/2017 09:18 PM CDT
From: ROBLAR
Subj: Re: Potent blue-green potion
Beat me!


Date: 06/21/2017 09:44 PM CDT
From: SIMU-WYROM
Subj: Re: Potent blue-green potion
They are the exact ones from the store.


Wyrom, PM


Date: 06/21/2017 09:58 PM CDT
From: ROBLAR
Subj: Re: Potent blue-green potion
The only variance between the store items and Duskruin: Dig and Delirium Manor finds that I can recall was the Dig drops lowering encumbrance by 100 lbs, only 3 days instead of a month.


Date: 06/21/2017 10:54 PM CDT
From: VEYTHORNE
Subj: Re: Potent blue-green potion
I would think 99% of the people playing can’t use this potion, why not replace it with something more appropriate for general use?


Date: 06/21/2017 11:12 PM CDT
From: JOEKUPS
Subj: Re: Potent blue-green potion
Turns out they also charge normal enhancives as well. So feel free to pour them on your none SK enhancives.

Wyrom says, “Ordim is the reason savants won’t be coded as well.”


Date: 06/22/2017 12:51 PM CDT
From: LUPINE
Subj: Re: Potent blue-green potion

Are these like Dirtokh potions?


Date: 06/22/2017 01:18 PM CDT
From: JOEKUPS
Subj: Re: Potent blue-green potion
No. They are enhancive charging potions. These also happen to charge Spell Knowledge enhancives as well as normal enhancives. So say you had a sweet +9 strength bonus ring and it ran out of charges. You pour this potion on it and for each pour it will act as if it had charges for 30 minutes per pour. 4 pours = 2 hours.

Wyrom says, “Ordim is the reason savants won’t be coded as well.”


Date: 06/24/2017 01:31 PM CDT
From: LORDKRIP
Subj: Re: Potent blue-green potion
I’m curious how these enhancive charging potions work with enhancive pauses.

Will it stop the temporary timer?


Peace cannot be kept by force; it can only be achieved by understanding. – Albert Einstein

 

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