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Great Auction Teaser #40 Vee’s Wake Harpoon

It’s Auction teaser #42, Vee’s Wake. BIG BOSS Wyrom shows off this sea glaes harpoon on the Officials:

http://bit.ly/2hvjQ4H

Category: World Events, Festivals, and Storylines
Topic: The Great Auction of 5116

Date: 12/13/2016 09:14 PM CST
From: SIMU-WYROM
Subj: Vee's Wake
You glance down to see a wing-bladed sea glaes harpoon in your right hand and nothing in your left hand.

You spin your sea glaes harpoon overhead and victoriously pose!


Wyrom, PM


Date: 12/13/2016 09:43 PM CST
From: BNHRB4
Subj: Re: Vee's Wake

I love spears, but I think I’m about the only person that does so.

More please!

Russ


Date: 12/16/2016 12:25 PM CST
From: SIMU-WYROM
Subj: Re: Vee's Wake
[Glatoph, Glacier]
This side of the mountain is covered with ice. The ice field is almost big enough to be called a glacier, except that the conditions are all wrong for a glacier. You suspect some sort of magic at work, and wonder at the wizard powerful enough to freeze half a mountain. You also see a hulking frost giant.
Obvious paths: southwest

You wheeze, trying to catch your breath.

You clutch your chest with an anguished expression.

You have the following injuries: moderate bleeding from your neck, deep gashes and serious bleeding from your chest, deep gashes and serious bleeding from your abdominal area and a blinded left eye.

Bleeding:
Area Health per Round Bandaged Can Tend? Tend Time

Abdomen 6 No No
Neck 4 No Yes 29s
Chest 6 No No

Maximum Health Points: 168
Remaining Health Points: 28
You are feeling faint.

Maximum Spirit Points: 9
Remaining Spirit Points: 9

Maximum Stamina Points: 144
Remaining Stamina Points: 144

You thrust with a wing-bladed sea glaes harpoon at a hulking frost giant!
AS: +180 vs DS: +143 with AvD: +21 + d100 roll: +49 = +107
… and hit for 2 points of damage!
Thrust slides along the back.
Cuts a nagging itch.

Watery torrents cascade from the harpoon and engulf a hulking frost giant!

… 140 points of damage!
Cerulean tendrils sap the life from a hulking frost giant and retreat toward you, restoring some health.
The frost giant falls to the ground motionless.
Roundtime: 8 sec.

You have the following injuries: moderate bleeding from your neck, deep gashes and serious bleeding from your chest, deep gashes and serious bleeding from your abdominal area and a blinded left eye.

Bleeding:
Area Health per Round Bandaged Can Tend? Tend Time

Abdomen 6 No No
Neck 4 No Yes 29s
Chest 6 No No

Maximum Health Points: 168
Remaining Health Points: 98
You are feeling faint.

Maximum Spirit Points: 9
Remaining Spirit Points: 9

Maximum Stamina Points: 144
Remaining Stamina Points: 144

You raise your fist in a display of defiance.

You shamble southwest.
[Upper Trollfang, Glatoph]
A layer of frost covers everything, making the rocks slick and treacherous. A lonely hawk glides through the clear sky, searching vainly for prey. You also see a hulking frost giant.
Obvious paths: northeast, southwest

Maximum Mana Points: 153
Remaining Mana Points: 153

You empower some mana into your sea glaes harpoon and it transforms into a jet of brackish water! With a quick flick of your wrist, you deftly send a jet of brackish water into flight.
You throw a jet of brackish water at a hulking frost giant!
AS: +348 vs DS: +151 with AvD: +21 + d100 roll: +93 = +311
… and hit for 64 points of damage!
Strike pierces forearm!
The frost giant is stunned!
You command the water to return to your right hand, which reforms into a wing-bladed sea glaes harpoon!
Roundtime: 9 sec.

You thrust with a wing-bladed sea glaes harpoon at a hulking frost giant!
AS: +190 vs DS: +145 with AvD: +21 + d100 roll: +53 = +119
… and hit for 5 points of damage!
Thrust glances off the frost giant’s knee without a lot of effect.

Your sea glaes harpoon releases a blast of water!

… 10 points of damage!
Torn muscle in the frost giant’s right leg!

Watery torrents cascade from the harpoon and engulf a hulking frost giant!

… 114 points of damage!
Cerulean tendrils sap the life from a hulking frost giant and retreat toward you, restoring some health.
Roundtime: 8 sec.

Polearm/thrown users… Spruce up some knowledge on water lore!


Wyrom, PM


Date: 12/16/2016 12:51 PM CST
From: MENOS
Subj: Re: Vee's Wake
Can now confirm, Wyrom is the slow shambling zombie type. Look at those preposterously slow spear swing times.

So.. are the flare amounts based on lore, luck, or amount of missing hp? If lores, how would 1x stack up, for us non wizards. Just asking for this guy I know.

Sweet is the sound of the pouring rain,
And the stream that falls from the hill to plain.
Better than rain or rippling brook,
Is a mug of beer inside this Took.


Date: 12/16/2016 01:11 PM CST
From: SIMU-WYROM
Subj: Re: Vee's Wake
Vee’s Wake can have full capabilities as any class.


Wyrom, PM


Date: 12/17/2016 02:08 AM CST
From: ALLENM20
Subj: Re: Vee's Wake
When you transform it into a jet of water by empowering it with mana, does that require spell aiming or thrown weapon skill?

As I gaze over the horizon, the wind tugs at my cloak and whispers, “Adventure” in my ear.

AIM: Kaight (Matt) GS4


Date: 12/17/2016 02:14 AM CST
From: SIMU-WYROM
Subj: Re: Vee's Wake
Thrown.


Wyrom, PM


Date: 12/17/2016 06:47 PM CST
From: MENOS
Subj: Re: Vee's Wake
Now that I have it in hand… any chance if you can tell me if the thrown version works with a two handed grip or if it is limited to one handed like chain spears?

It is going to take alot of time to learn lores as a paladin.

Sweet is the sound of the pouring rain,
And the stream that falls from the hill to plain.
Better than rain or rippling brook,
Is a mug of beer inside this Took.


Date: 12/17/2016 07:09 PM CST
From: SIMU-WYROM
Subj: Re: Vee's Wake
It has no restrictions on how it’s thrown. The ability is similar to returners in that it just does something after the attack.


Wyrom, PM

 

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