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*Pinned* Moon Master Wyrom sets out the spells for services at CCF: Spell knowledge will only be 3 spells. Spells for Rune Tattoos and x/day magical items are a much longer list and he’s laid them all out!

http://bit.ly/2IhhnKQ

Category: World Events, Festivals, and Storylines
Topic: Commencement of Coraesine Forest

Date: 05/05/2018 06:22 PM CDT
From: SIMU-WYROM
Subj: The Spell List
The spell knowledge enhancives are a very short list: 506, 606, and 1606. There will only be one of each of those going out.

This is the spell list for rune tattoos and X/day magical items. I may have made an error in this list somewhere, but nothing is missing.

Spell Number Spell Name
101 Spirit Warding I
102 Spirit Barrier
103 Spirit Defense
104 Disease Resistance
105 Poison Resistance
106 Spirit Fog
107 Spirit Warding II
108 Stun Relief
109 Dispel Invisibility
110 Unbalance
111 Fire Spirit
112 Water Walking
113 UnDisease
114 UnPoison
115 Fasthr’s Reward
116 Locate Person
117 Spirit Strike
118 Web
201 Calm
202 Spirit Shield
203 Manna
204 Unpresence
205 Light
206 Tend Lore
207 Purify Air
208 Living Spell
209 Untrammel
210 Silence
211 Bravery
212 Interference
213 Minor Sanctuary
214 Bind
216 Frenzy
217 Mass Interference
301 Prayer of Holding
302 Smite
303 Prayer of Protection
304 Bless Item
305 Preservation
306 Holy Bolt
307 Benediction
308 Well of Life
309 Neutralize Curse
310 Warding Sphere
311 Blind
312 Fervent Reproach
313 Prayer
314 Relieve Burden
315 Remove Curse
316 Censure
317 Divine Fury
401 Elemental Defense
402 Presence
403 Lock Pick Enhancement
404 Disarm Enhancement
405 Elemental Detection
406 Elemental Defense
407 Unlock
408 Disarm
409 Elemental Blast
410 Elemental Wave
411 Elemental Blade
412 Weapon Deflection
413 Elemental Saturation
414 Elemental Defense
415 Elemental Strike
416 Piercing Gaze
417 Elemental Dispel
418 Mana Focus
501 Sleep
502 Chromatic Circle
503 Thurfel’s Ward
504 Slow
505 Hand of Tonis
506 Celerity
507 Elemental Deflection
508 Elemental Bias
509 Strength
510 Hurl Boulder
511 Floating Disk
512 Cold Snap
513 Elemental Focus
514 Stone Fist
515 Rapid Fire
516 Mana Leech
518 Cone of Elements
601 Natural Colors
602 Resist Elements
603 Foraging
604 Skinning
605 Whispering Willow
606 Phoen’s Strength
607 Sounds
608 Camouflage
609 Sun Burst
610 Tangleweed
611 Mass Colors
612 Breeze
613 Self Control
615 Call Swarm
616 Spike Thorn
617 Sneaking
618 Mobility
701 Blood Burst
702 Mana Disruption
703 Corrupt Essence
704 Phase
705 Disintegrate
706 Mind Jolt
707 Eye Spy
708 Limb Disruption
709 Grasp of the Grave
710 Energy Maelstrom
711 Pain
712 Cloak of Shadows
713 Balefire
715 Curse
716 Pestilence
717 Evil Eye
718 Torment
801 Heal I
802 Limb Repair I
803 System Repair I
804 Head Repair I
805 Organ Repair I
806 Heal II
807 Limb Repair II
808 System Repair II
809 Head Repair II
810 Organ Repair II
811 Limb Repair III
812 System Repair III
813 Head Repair III
814 Organ Repair III
815 Limb Repair IV
816 System Repair IV
817 Head Repair IV
818 Organ Repair IV
901 Minor Shock
902 Minor Elemental Edge
903 Minor Water
904 Minor Acid
905 Prismatic Guard
906 Minor Fire
907 Major Cold
908 Major Fire
909 Tremors
910 Major Shock
911 Mass Blur
912 Call Wind
913 Melgorehn’s Aura
914 Sandstorm
915 Weapon Fire
916 Invisibility
917 Earthen Fury
1101 Heal
1102 Limb Repair
1103 System Repair
1104 Head Repair
1105 Organ Repair
1106 Bone Shatter
1107 Adrenal Surge
1108 Empathy
1110 Empathic Assault
1111 Limb Scar Repair
1112 System Scar Repair
1113 Head Scar Repair
1114 Organ Scar Repair
1115 Wither
1118 Herb Production
1201 Force Orb
1202 Iron Skin
1203 Powersink
1204 Foresight
1205 Soothing Word
1207 Force Projection
1208 Mindward
1209 Dragonclaw
1210 Thought Lash
1211 Confusion
1214 Brace
1215 Blink
1217 Vision
1218 Mental Dispel
1601 Mantle of Faith
1602 Pious Trial
1603 Faith’s Clarity
1604 Consecrate
1605 Arm of the Arkati
1606 Dauntless
1607 Rejuvenation
1608 Beacon of Courage
1609 Divine Shield
1610 Higher Vision
1611 Patron’s Blessing
1613 Guard the Meek
1614 Aura of the Arkati
1615 Divine Strike
1616 Vigor
1617 Zealot
1618 Crusade
1700 Arcane Blast
1701 Arcane Decoy
1704 Stun Cloud
1705 Martial Prowess
1706 Flaming Aura
1707 Minor Steam
1708 Mystic Impedance
1709 Minor Cold
1710 Major Acid
1711 Mystic Focus
1712 Spirit Guard
1713 Death Cloud
1714 Quake
1715 Firestorm
1718 V’tull’s Fury

Wyrom, PM


Date: 05/05/2018 07:06 PM CDT
From: VANKRASN39
Subj: Re: The Spell List

is there a scheme to the # of Xs per day? e.g. 3x buff, 10x attack. same for rune tats and magic items?


Date: 05/05/2018 08:53 PM CDT
From: SIMU-WYROM
Subj: Re: The Spell List
>>is there a scheme to the # of Xs per day? e.g. 3x buff, 10x attack. same for rune tats and magic items?

The magic items are 5x/day.

The rune tattoos are either 5x, 4x, or 3x a day, depending on some factors.

The enhancives (which aren’t really part of this list) are also 5x/day. They are +10 to a stat and last 30 minutes a use.


Wyrom, PM


Date: 05/05/2018 09:10 PM CDT
From: VEYTHORNE
Subj: Re: The Spell List
What determines whether a spell is allowed or not?

I notice that 215, 1109 and 1119 are not allowed, yet 503,507,508,509,513,905,913 is allowed.

At the very least the wizard-only self-cast spells shouldn’t be offered if the desired spiritual spells aren’t allowed as well.


Date: 05/05/2018 09:51 PM CDT
From: TAENAR
Subj: Re: The Spell List
I may have missed this one.

Is the Spell Knowledge Enhancive (Friday draw) a premade item or do we provide an item?

Thanks.


Date: 05/06/2018 12:30 AM CDT
From: BRANDTJRT
Subj: Re: The Spell List
>>What determines whether a spell is allowed or not?
>>I notice that 215, 1109 and 1119 are not allowed, yet 503,507,508,509,513,905,913 is allowed.

I don’t know about some of those, but it was specified in asking in plat that the max were level 18 spells, which rules out 1119 from that, plus all the other circles. Otherwise, not sure, but that was the top level limit.
_ _ _
Myasara says, “Raining rocks down on my city was not the best course of action.”


Date: 05/06/2018 03:42 AM CDT
From: LEAFIARA
Subj: Re: The Spell List
>What determines whether a spell is allowed or not?
>I notice that 215, 1109 and 1119 are not allowed, yet 503,507,508,509,513,905,913 is allowed.

Well, none of those major elemental and wizard spells are very restricted–they’re all available on scrolls straight out of the treasure system and 420 can imbed any of them except 913.

215/1109/1119, on the other hand, aren’t on scrolls (normally, though EG gave out tons of 215 scrolls) and can’t be imbedded, so I’d expect them to be more rare.


https://gswiki.play.net/Leafiara


Date: 05/06/2018 05:24 AM CDT
From: ROBLAR
Subj: Re: The Spell List
215 is on rare scrolls


Date: 05/06/2018 06:53 AM CDT
From: LEAFIARA
Subj: Re: The Spell List
Ahhh, you’re right, Roblar (of course :D). I was thinking of how it can’t be imbedded with 325.


https://gswiki.play.net/Leafiara


Date: 05/06/2018 07:00 AM CDT
From: KARDIOS
Subj: Re: The Spell List
Prior to the CS update for scrolls and magic items in August of 2017 (link below), people who tried using Pestilence (716) from an imbedded item were disappointed. It usually did not hit the target, probably because of a hidden warding roll. I do not know if the update last year affected the hidden warding roll. If you’re thinking about getting 716 as a rune tattoo, you should try to test it first by getting a Sorcerer to imbed it for you (which would use your MIU ranks, instead of your AS ranks) or by finding it on a scroll (which would use your AS ranks but would be difficult to find).

I point it out because if you can reliably hit a target with the hidden warding roll after the 2017 update, then it would be a good spell to have. If you have not tested and are not certain that it will work well for you, then I recommend choosing a different spell.

Link to 2017 update: http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Announcements/view/49


Date: 05/06/2018 07:10 AM CDT
From: VEYTHORNE
Subj: Re: The Spell List
If you play a spiritual caster, you get the choice of access to every wizard spell available.

As a wizard, I don’t have equal access to the spiritual spells.

How is the difference in access to spells justified?

Available to spiritual casters:
All the unique wizard spells: 506, 515, 518
Every DS Spell: 503, 911
Including self-cast only: 507, 508, 905, 913
Every AS Spell: 509, 513

So why are 1109 or 215 locked down for the X/day?
Why are none of the wizard spells locked down in the same way?


Date: 05/06/2018 07:18 AM CDT
From: KARDIOS
Subj: Re: The Spell List
Heroism (215) may be the best AS boosting spell. It boosts both physical and bolt AS, helps against maneuvers, resists sheer fear, and gives extra mana and health. No other spell can do all of that.


Date: 05/06/2018 07:41 AM CDT
From: VUWH60A
Subj: Re: The Spell List

I got a chuckle that the empath spells are listed as the old-school 800s.

Thank you.

😀


Date: 05/06/2018 09:42 PM CDT
From: SIMU-WYROM
Subj: Re: The Spell List
>>What determines whether a spell is allowed or not?

Nothing over 18th level. Must be feeder approved. Nothing over a specific spell value when it comes to building magical items.

>>I got a chuckle that the empath spells are listed as the old-school 800s.

All herbs are made with 800s!


Wyrom, PM


Date: 05/07/2018 08:31 AM CDT
From: KRAKII
Subj: Re: The Spell List
Assuming for the sake of argument that the rune tattoo is NOT won via Auction (that is, someone like Clunk or myself with only a modest bank balance wins a lucky raffle or spinner pick)…

…can you give what some sample pricing might be?
“One spell <= 10th level, X; two spells, one <=10 + one <=15, Y; three spells (<=10, <=15, <=18) Z.”
And then also, “You can bling out all six, all of them at 18th level, for a cost of PQR.”

(Or whatever limitations you are putting on the service win, like “adding one spell counts as the service, adding two counts as One Surcharge in addition.”)

.

Again, I think folks would like to get a handle on what the scale of things may be. (To the extent of, “I personally am debating whether to go over there or not,” for example.)


Date: 05/07/2018 08:38 PM CDT
From: ASPEN
Subj: Re: The Spell List

The first one of these there was a 215 self knowledge that went out. I’ve been hoping we’d get one again so I could buy it with all my monies.

I am disappoint, I’ll have to keep using 215 in a non self knowledge fashion and only get partial bonus from my blessing lore. For shame.

I am also disappoint that no rot flares.

Its like you didn’t even ask me what I wanted before making this list of services.

but apparently I can go beyond 4 slot fusion now? so there is that.


Date: 05/07/2018 09:04 PM CDT
From: SIMU-WYROM
Subj: Re: The Spell List
>>The first one of these there was a 215 self knowledge that went out. I’ve been hoping we’d get one again so I could buy it with all my monies.

The first one did not have 215. None of them did.

First service: Service will apply Divine Shield knowledge (spell 1609) to any shield; Second service: Service will apply Phoen’s Strength knowledge (spell 606) to any weapon; Third service: Service will apply Bravery knowledge (spell 211) to any armor. Limitations: 1. Cannot be applied to an item that is already enhancive.

That’s from CCF 2009.

Create a chrism holder: It will also have spell knowledge of Prayer of Protection (303).
Create a climate wear: It will also have spell knowledge of Camouflage (608).
Create a goryweapon: It will also have spell knowledge of Zealot (1617).
Create a gamble kit: It will also have spell knowledge of Foresight (1204).

That’s from RtCF in 2013.

No item creation, item cannot be enhancive, one of each: 606, 211, 1606, 513, 1612.

That’s from CCF in 2014.

>>I am also disappoint that no rot flares.

RotFlares will be offered at different venues.


Wyrom, PM


Date: 05/08/2018 12:36 AM CDT
From: MEKK51
Subj: Re: The Spell List
Can rune tattoos use the new scroll system?

Where you have access to the spell for a set amount of time and can cast as much as you want for that period?


Date: 05/08/2018 10:54 AM CDT
From: SIMU-WYROM
Subj: Re: The Spell List
>>Can rune tattoos use the new scroll system?

No, not at this time.


Wyrom, PM

 

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