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BIG BOSS Wyrom Explains More on Grand Auction

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BIG BOSS Wyrom explains more about the upcoming Grand Auction next month.

http://bit.ly/2fpZfxw

Category: World Events, Festivals, and Storylines
Topic: The Great Auction of 5116

Date: 11/05/2016 09:19 AM CDT
From: ASPEN
Subj: Things I'd like to see

Certificates like what were released at duskruin to buffing existing stuff – which I understand is less fun sometimes for a GM to offer but would be desirable.
Ethereal string for runestaffs (and it needs to work on any runestaff please, no matter what)
self knowledge heroism in any form, also 1601, 307, 1130, 240, 518
song of mirrors gorget rerelease

There was a spell/effect used in the Lorminstra quest which turned you into a troll/giant/orc/furry cat thing. You then used this to infiltrate these camps. It messed up your speech, if another player looked at you you would appear to be the creature, etc. This was a very cool thing and I often wish this sort of thing was used more often. What about medallions for sunfist that allowed you to turn into such a creature as a glamour and so walk around warcamps unmolested? Similarly what about an item that could change your race in a phantom fashion from elf to dwarf to human to giant to hobbit. Used primarily for RP, but to also avoid racist shopkeeps in certain towns, that sort of thing. shapeshifter items.

A runestaff script that absorbs mana off parried bolt spells

Immolation runestaffs

1x a day preprogrammed coretap routine items. Could use spells from any circle, so the GM would think of a cool combo, and program it into a magical item using the coretap mechanic of a bulk cast.

Similar to the cleric raise all runestone, and the empath heal all runestone, a sorcerer animate all runestone. Works on players and critters, once a day. I know currently the spell is limited to one animate per player, but I don’t know if it needs to be. Theoretically if you could cast animate dead on 10 targets at the same time could you have 10 animates, so long as you were okay with them all following the same commands? Or would that break the game. If you typed the command “tell animate to follow” would it just syndicate to all your animates? Could it be a one::many relationship? Or is there something in the code requiring it to be a one::one relationship?

Animate Dead Jar – A glass jar, wave it at an animate, shrinks the animate down and stores it in the jar freezing duration, add gems to the jar to heal animate, increase duration, raise animate level. Shake jar to release animate back into wild. AKA – animate battery.

Gnomish mechanical shoulder pet. Sits on your shoulder and works like a reactive flare, firing little arrows at anything that attacks you.

A juggernaut movable player house like the airship and boat


Date: 11/05/2016 10:58 AM CDT
From: THORNBROOK
Subj: Re: Things I'd like to see

>>Gnomish mechanical shoulder pet. Sits on your shoulder and works like a reactive flare, firing little arrows at anything that attacks you.

LOL


Date: 11/05/2016 11:35 AM CDT
From: JOEKUPS
Subj: Re: Things I'd like to see
>>Gnomish mechanical shoulder pet. Sits on your shoulder and works like a reactive flare, firing little arrows at anything that attacks you.

This is such a great idea that it basically HAS to happen now.


Date: 11/05/2016 11:51 AM CDT
From: TIGGEREYE
Subj: Re: Things I'd like to see
>>Gnomish mechanical shoulder pet. Sits on your shoulder and works like a reactive flare, firing little arrows at anything that attacks you.

This is such a great idea that it basically HAS to happen now.<<

As long as the accompanying messaging includes “Pew pew pew!”, I’m all for it.

Has the service of permifying temporary padding/weighting/etc ever been offered? That would be a pretty cool auction certificate, too.

___________________________________

The flamepoint sand kitten hisses at a patchwork flesh monstrosity.
… 9 points of damage!


Date: 11/05/2016 12:51 PM CDT
From: GS4-AULIS
Subj: Re: Things I'd like to see
<<>>Gnomish mechanical shoulder pet. Sits on your shoulder and works like a reactive flare, firing little arrows at anything that attacks you.

I already created this. It’s a shark.

~Aulis, may be joking
Forums Manager
QC’er


Date: 11/05/2016 01:09 PM CDT
From: KARDIOS
Subj: Re: Things I'd like to see

Something that prevents sheer fear.


Date: 11/05/2016 03:10 PM CDT
From: DMWCINCY
Subj: Re: Things I'd like to see

I know this is not going to be a popular idea but what about some type of account bounding. Maybe a 2 yr limit. My perception (right or wrong) at least with raffles and such is that its people go for everything not because they want it all but to go for what they want and what can be sold for a profit. I would hate to see even half this auction won ONLY so that the person could turn around and sell it for a profit. I hope the people that win the items actually use it. That said some type of account bounding would keep the buy it all up for profit later crowd away.


Date: 11/05/2016 03:19 PM CDT
From: KRAKII
Subj: Re: Things I'd like to see
Me, I like it. (Then again, I’m in this for the long haul. ๐Ÿ™‚

.

Pay the auctioneer, get your item out of the box, and you’ve got a 63113472-second effect whereby you cannot sell it.


Date: 11/05/2016 03:47 PM CDT
From: KAYB8
Subj: Re: Things I'd like to see
Terrible idea.


Date: 11/05/2016 04:07 PM CDT
From: KHARIZ555
Subj: Re: Things I'd like to see
Eh, I agree with more soul-bonding being a good thing. I hate having to pay 70 million coins for something that literally nobody else in the game wants just because people who like to sell things bid it up that high first. Less of that would happen of the person who won it had to be the one that used it.


Date: 11/05/2016 04:23 PM CDT
From: ROBERTSM8
Subj: Re: Things I'd like to see

I think most of us that are in favor of attuned items are the ones that don’t have enough silvers otherwise to likely get an item at auction. I’m certainly guilty of that. On the other hand, as long as its one item per account, the high bidders will get the best items, but at least I’m hoping there will be SOMETHING left for the rest of us with under 100m coins.


Date: 11/05/2016 04:45 PM CDT
From: LIANAK217
Subj: Re: Things I'd like to see
I wouldn’t mind this idea if it was account-bound.

I won a neat item playing Duplicity’s wheel game at EG however it probably won’t get much, if any, use with the character it’s attuned to so in a locker it will stay.
I have two other characters on the same account that I know would use the item every day.
Having the option to move it to another character on the same account would be awesome.

My suggestion is to make auction wins account-bound or perhaps give the option of a one-time transfer on the same account.


Date: 11/05/2016 04:53 PM CDT
From: LIANAK217
Subj: Re: Things I'd like to see
<<I think most of us that are in favor of attuned items are the ones that don’t have enough silvers otherwise to likely get an item at auction. I’m certainly guilty of that. On the other hand, as long as its one item per account, the high bidders will get the best items, but at least I’m hoping there will be SOMETHING left for the rest of us with under 100m coins.>>

I’d also be in favor of limiting auction wins to 1 per account to hopefully spread the items around.
That way even the high rollers have to be selective in what they want to win, unless they bring 10 accounts!

Do we know yet if there is some kind of entrance fee to this auction?


Date: 11/05/2016 05:15 PM CDT
From: GS4-KAIKALA
Subj: Re: Things I'd like to see
>>I won a neat item playing Duplicity’s wheel game at EG however it probably won’t get much, if any, use with the character it’s attuned to so in a locker it will stay.
>>I have two other characters on the same account that I know would use the item every day.

FWIW, the attuned items from Duplicity are account-bound, not character-bound.

~Kaikala


From nearby, you hear Ordim yell, “Dont eat meeeeee!”


Date: 11/05/2016 05:34 PM CDT
From: ASPEN
Subj: Re: Things I'd like to see

>Eh, I agree with more soul-bonding being a good thing. I hate having to pay 70 million coins for something that literally nobody else in the game wants just because people who like to sell things bid it up that high first. Less of that would happen of the person who won it had to be the one that used it.

You pay 70 million silvers for an item you thought you could use based on the limited information provided at the auction, turns out you can’t use it. Still in favor of attunement?

And honestly people, raffles were where you get flips and resales, you get much less of that with auctions for obvious reasons. (note, a token auction IS a raffle).


Date: 11/05/2016 06:03 PM CDT
From: KHARIZ555
Subj: Re: Things I'd like to see
<<You pay 70 million silvers for an item you thought you could use based on the limited information provided at the auction, turns out you can’t use it. Still in favor of attunement?

Where the heck did you get that from what I said? I’m not the one who WON the action. The people bidding up the item are the ones who WON the action. I’m the guy who had to buy it from the person who won the action. If it would have been attuned to who bought it, maybe 3 people would have bid on it (and I would have won that bad for WAY less than 70 mil).


Date: 11/05/2016 06:28 PM CDT
From: KRAKII
Subj: Re: Things I'd like to see
His point is that the price would likely not rise to 70 million, nor even any significant fraction of that. Because only the 3-10 people in the room who actually WANTED it/could use it, for what it is (rather than for its potential resale), would be bothering to bid on it.

In the token auctions, EVERYONE bid on EVERY ITEM, EVERY TIME. Why? Why not. If they didn’t win, they got their token back. If they won, they got the item. Use it or not, they could re-sell it. So, EVERY character’s chance of winning, was always 1:<everyone in the room>.

In the silver tents, there were a LOT fewer bids. (I’m pretty sure I got my pole arm for like 150k or less. Because nearly no-one was bidding on pole arms, for any reason.) So me and the other two guys duked it out with modest raises, until they bowed out.
The point being that I only had to beat out TWO other guys’ wallets, not 1:<everyone>, like with tokens.

.

If the item wins are account linked, for a year or two, the odds that people get them TO USE go way up, rather than just “get one because I know I can sell it as an Auction win.”


Date: 11/05/2016 06:45 PM CDT
From: ASPEN
Subj: Re: Things I'd like to see

But people don’t tend to sell silver auction wins. The efficiency of the auction market generally means the price sold for is close to the market price. People flip things at token auctions and raffles, not silver auctions. Especially not open silver auctions like this where everyone is invited.

The attunement and the assumption on “only people who can use it bid on it” still also depends on perfect information about the item’s properties, and while Wyrom has said we will have some information, we will not have perfect information.

I personally like to see items used, so I think attunement is a bad idea. It may have a noble intent, like rent control, but in practice it doesn’t work out.

I recall, for instance, some event where a pure won a character attuned greater coraesine item, and no, he wasn’t a warmage. He just had no clue what he was getting. So in this instance it didn’t work out for anyone. He had something he couldn’t use, he deprived others of the opportunity to get said item, and he was unable to sell it to someone who could use it. And this was coraesine, which I would have thought everyone knew about.

Apparently at this auction we’re going to get a bunch of never before seen items, seems quite risky to me.


Date: 11/05/2016 06:53 PM CDT
From: KHARIZ555
Subj: Re: Things I'd like to see
That’s why I like this “temporary attunement” idea. You aren’t permanently stuck with it, but for a period of time, you can’t auto-flip it. I guess a legit question would be: would that just make the flippers locker the items for a couple years, and then sell them for profit anyway?

I dunno.


Date: 11/05/2016 07:02 PM CDT
From: KRAKII
Subj: Re: Things I'd like to see
I completely disagree with people not selling silver-auction items, seeing as how I wound up with some ridiculous number of the ones from the first couple when we hit the web.
Most of which I’ve parted with by now, but I can think of at least 7 I still have, and at least 3 from the ’06 EG auction.


Date: 11/05/2016 08:35 PM CDT
From: LIANAK217
Subj: Re: Things I'd like to see
<<FWIW, the attuned items from Duplicity are account-bound, not character-bound.>>

That just made my day lol
I thought it was character attuned.

Thanks!


Date: 11/05/2016 08:49 PM CDT
From: AXEMAN
Subj: Re: Things I'd like to see

Don’t you have just counting morphing weapons Robert? Also the only way to prevent the wealthy from getting items would be total attunement of all wins which is just ridiculous. I see events liek an auction as a chance for people to do one of four things, get lucky and get their dream items, get lucky and sell an item to someone else for a fortune, spend a fortune buying someone else’s prize or getting hosed by getting a lemon item. The goal of any such event is to avoid being the winners of the lemons.

Ardwen


Date: 11/05/2016 11:24 PM CDT
From: SIMU-WYROM
Subj: Re: Things I'd like to see
I’m really confused with the attunement argument. What are you guys hoping to achieve with attunement? Do you think that because it suddenly attunes people won’t enter? I can guarantee you this isn’t the case. And since this is an auction, the raffle/need to win trigger isn’t there.

I’ve already explained that if we offer something that attunes, it doesn’t mean we will offer more of it.


Wyrom, PM


Date: 11/06/2016 12:31 AM CDT
From: ROBERTSM8
Subj: Re: Things I'd like to see
I think the point is, Wyrom, that we all know (you included) that those with the most silvers will get the best items, period.

It is how it has always been. It is how it will always be. I’m not arguing for attunement, my expectations are low. My thoughts on attunement is people with infinite silvers are far less likely to bid on an item unless THEY want it for their character specifically. Not being in that elite group, I can’t expect to ever understand fully. Either way, I’m resolved to likely not getting anything from this auction, as by definition auction equals those with the most silvers. I can’t say I think this is fair, really. But I can’t come up wtih a better solution. At least one win per account will help (I assume it will be one win per account?).

Other than that, I think the majority of us “poor” people would just like to see items available to people that doesn’t already own 3/4ths of the best items in the game?

I don’t expect anything to change in that regard, and I’m not complaining. Just trying to offer an explanation from the little people ๐Ÿ™‚


Date: 11/06/2016 01:11 AM CDT
From: VEYTHORNE
Subj: Re: Things I'd like to see
>Other than that, I think the majority of us “poor” people would just like to see items available to people that doesn’t already own 3/4ths of the best items in the game?

Wyrom has stated that there will be over 100 items. I’m sure that people with a little, and a lot, are going to have options.

I do want to point out though, that this is a silvers auction. There have been many events where in-game wealth hasn’t mattered. Anyone could earn bloodscrip in Duskruin and get something nice. Anyone could win Droughtman’s Maze and get something nice.

I don’t agree with those that are trying to find ways to prevent people who have worked hard to accumulate wealth in the game from buying something they want. In a silvers auction, the person who is willing to spend the most silvers, should get the item they desire. Unless there is a very specific reason that the item should attune, like black ora, it should not. Attuning an item because you don’t have as many silvers to spend as the next person is not the answer.


Date: 11/06/2016 02:12 AM CST
From: UBERWENCH
Subj: Re: Things I'd like to see
>What are you guys hoping to achieve with attunement? Do you think that because it suddenly attunes people won’t enter?

Attunement has plenty of problems and headaches, but I do understand the allure when it comes to auction items. With it, people theoretically compete only against a subset of auction attendees instead of fending off everyone, for every item, every time. If, say, a never-ending rune pouch with a lifetime supply of dikar’fyn runes comes up, no one but sorcerers who do a lot of scroll infusion will bid on it if they know they’re stuck with it if they win. Without attunement, every warrior, wizard, and rogue has the option to bid: “Sweet, I can pick this up and sell it for a mint to those moneybags ensorcellers!” Same thing for those tasty undead-bane polearms or 10x enchanting potions.

It’s not so much that people want more stuff offered as that they hope attunement will distribute the stuff that’s already there more widely to the people who will appreciate them most.

That’s assuming distribution is even an issue; broader distribution may not be a goal for this auction. Not everything is for every player, and that’s fine too. As Veythorne pointed out, there are lots of other ways great things make it into the hands of players whose characters aren’t rich. Attunement does have its issues, too; I don’t think any of us want to see items stuffed in a locker and forgotten, and it’s a good thing for items to move around once their original owners are no longer enamored of them.

Anyway, I’m of two minds on attunement, but I did want to talk about why it comes up so often when talking about the juiciest loot.


Date: 11/06/2016 06:54 AM CST
From: JOEKUPS
Subj: Re: Things I'd like to see
Has it ever been posted what the average silver balance? Drop out accounts that have not logged into the game in 6 months, drop out F2P accounts, maybe even the mean account balance instead of average. I’ve been playing for a year and I’ve managed to collect an amount of silvers that I feel is very high. I’ve heard a handful of people who have played for a long time that say their bank account balance has never touched 10 million. I know there are people with multi-billion silver accounts.
I’ve noticed lots of talk about “oh I’m not going to bid against ‘person with deep pockets'” but I’ve watched just as many player auctions where that or another person stopped bidding when the price rose above a very low minimum bid for an item that was somewhat popular or “flipable”. I’ve never seen or felt that they influenced the outcome of any auction/event except for the ultra high end market – Undeadbane, Rotflares, etc. But I’m sure they also put out silvers into the market/economy by buying up bloodscript, buying up tickets etc.
I don’t believe (maybe its just “faith”) that those with deep pockets would only push their power if it was an item they really wanted. I’ve never seen evidence that they are buying up items to resell them unless the cost is SUPER low and the item is being ignored for some reason. I think that generally this small market/economy runs fairly well. It has other oddities that I won’t go into, but even my liberal leaning ways has me here saying “In my experience, those with crazy deep pockets don’t seem to be ruining it for everyone else unless they genuinely want the item.”

That being said, I am torn with account binding. Two of the items that I would LOVE to have were released account bound this EG, and it appears they will only ever be account bound. That means the only way I could possibly acquire that item is to try and win the raffle/luck game that is next offering that item. I’m not sure I’m 100% comfortable with that. On one hand it is a carrot dangling on a stick in front of me, but on the other it is a demotivator because, as was pointed out, if the person who wins isn’t happy with or isn’t going to use said item, they can’t pass it off to someone who would (and make some silvers in the process).


Date: 11/06/2016 08:32 AM CST
From: ASPEN
Subj: Re: Things I'd like to see

>I completely disagree with people not selling silver-auction items, seeing as how I wound up with some ridiculous number of the ones from the first couple when we hit the web.
>Most of which I’ve parted with by now, but I can think of at least 7 I still have, and at least 3 from the ’06 EG auction.

I believe the EG 06 auction had an artificial cap of 100 players. Anything you restrict the bidding pool you will end up with below market bids on items.

This auction will allow everyone in. There is no reason to think that if a widget sells for 100m silvers at this auction when marketed to 700 accounts, that you could then flip it the next day and sell it for more to the exact same 700 accounts. The exception being that you discover a feature the auctioneer did not disclose that made it worth more – but that road heads both ways.


Date: 11/06/2016 08:44 AM CST
From: ASPEN
Subj: Re: Things I'd like to see

>If, say, a never-ending rune pouch with a lifetime supply of dikar’fyn runes comes up, no one but sorcerers who do a lot of scroll infusion will bid on it if they know they’re stuck with it if they win. Without attunement, every warrior, wizard, and rogue has the option to bid: “Sweet, I can pick this up and sell it for a mint to those moneybags ensorcellers!” Same thing for those tasty undead-bane polearms or 10x enchanting potions.

Except all the moneybag ensorcellers will be at the auction bidding on it as well.

I make a lot of silvers buying items and then selling them for more than what I paid (ie, functioning like a retail business). I’m like Quark, profits profits profits. Trust me, a silvers auction is the least profitable potential source of items to potentially resell. Trying to do so is a good way to lose money. People regularly overpay for items at big silver auctions, and when the entire pool of potential buyers is already at said auction there isn’t any group to sell the item to after the fact that didn’t already have a chance to buy it directly. Then you also have the fact that immediately after the auction the silver economy will be depressed and prices for everything are likely to go down.

Now surely some of the items will change hands after the auction, but very few will provide a large profit to the seller, and I guarantee you that nobody with a large fortune is sitting there thinking about buying up a bunch of items for the purposes of flipping them others.


Date: 11/06/2016 10:04 AM CST
From: PEREGRINEFALCON
Subj: Re: Things I'd like to see
Item attunement: It’s just a bad idea, please don’t do this.

Token bids: I really enjoyed this opportunity the last time the auction came around and am sad that we won’t be seeing it this time. Sure a lot of people entered a lot of the auctions with their token each time, but this is the only way that someone that doesn’t have piles of silver has a chance to win some of the super cool items that will be out there. Two examples, neither my wife or I had much silver at the time of the last token auction but we both were careful about what we bid on (we only entered auctions for items we actually wanted) and had amazing fortune by winning items that we truly wanted and that would have easily each sold for 70 million plus. There is NO WAY we could have won either of those items via a silver auction and we still own and greatly enjoy both of these items today (1750 tome and the shadow cloak). Long story short, not everyone that wins via tokens is looking to flip their item for silver.

— Robert

A powerful whirlpool is suddenly overtaken by a windy vortex!


Date: 11/06/2016 10:20 AM CST
From: CHUCK3B
Subj: Re: Things I'd like to see
I suspect richer characters are more interested in the bounding than poorer characters.

But this is also an auction. I can’t see bounding in an auction since everyone had a chance to bid in the first place for the “higher” price a merchant would be trying to fetch. On the other hand, I can see the rational for it with a raffle maybe. But still, part of the game IS the game economy. Hampering that can have negative impacts on the game.


Date: 11/06/2016 10:44 AM CST
From: CHUCK3B
Subj: Re: Things I'd like to see
To be clear, my thinking is, richer players don’t need to engage in buying and selling in order to be rich. They already are. They can buy what they want, and if account bounding lowered the price, so much the better. But you’re still not going to outbid them just because it’s bound if they want it. And that’s not a bad outcome. They put the time or thought into getting their silvers. The whole game can’t be rigged to prevent the benefits from said time and thought.

Plus, we already have a way to even-out the effects of in-game wealth. The raffles (especially the 1-entry raffles) are a great idea that I fully support…but I wouldn’t support it if everything were that way. But in an auction this big, lots of things will be won by lower-net-worth players that WILL be sold later for a lot. That one way they get the resources to later get what they really want. It also creates long-term interest.

I do think some kind of limits on how many items an account can win is appropriate though. I don’t think it’s absolutely critical, but it is appropriate.


Date: 11/06/2016 10:52 AM CST
From: UBERWENCH
Subj: Re: Things I'd like to see
I do see the point that others are making about whether it’s worth trying to flip something from a silvers-only auction. The richest among us could probably sell the silvers for cash or use it to buy other items outside the auction for resale more profitably than they could turn an auction purchase into cash/more silver. Thank you for pointing that out; makes sense.

In all this discussion about how the auction should be run, I feel as though I didn’t make it clear enough that, no matter if I’m lucky or unlucky with it, the Great Auction already feels exciting. I’m looking forward to seeing what goes up for auction whether or not my character winds up with any of it.


Date: 11/06/2016 10:56 AM CST
From: LADYFLEUR
Subj: Re: Things I'd like to see
>But in an auction this big, lots of things will be won by lower-net-worth players that WILL be sold later for a lot.

I actually wouldn’t count on this at all. 100 items isn’t enough to touch even a drop in the bucket of demand.


Date: 11/06/2016 10:56 AM CST
From: PEREGRINEFALCON
Subj: Re: Things I'd like to see
>> In all this discussion about how the auction should be run, I feel as though I didn’t make it clear enough that, no matter if I’m lucky or unlucky with it, the Great Auction already feels exciting. I’m looking forward to seeing what goes up for auction whether or not my character winds up with any of it.

+1 on this sentiment!

— Robert

A powerful whirlpool is suddenly overtaken by a windy vortex!


Date: 11/06/2016 12:00 PM CST
From: HATESHI
Subj: Re: Things I'd like to see
I, for one, am excited about this auction and look forward to what will be on hand when the weekend arrives.

– Overlord EK

>You now regard Eorgina with a warm demeanor.


Date: 11/06/2016 12:07 PM CST
From: SIMU-WYROM
Subj: Re: Things I'd like to see
For a lot of the paid events we run, my hands have been tied. As APM, and even as PM, I still have a direction given to me. But this is completely my domain. You can almost say I’ve shielded this auction from any paid event queries made. Yes, there are ways to monetize it. Hell, I almost went down that road because it’s an easy road to go down. But no, this is going to be pure silver-only auction through and through. The only thing I’m forcing is a paid subscription. I know people would love it if we made sure your account was dated before a certain time, but it becomes too tricky when things like billing holds are in place where the account isn’t actually cancelled.

When I first got hired, I believe I was talking to Tamuz and few others (before they were culled and fed to the forums) in my GM class on how cool it would be if we could do one of those “God” auctions. And in 2015, I was like, “We’re doing it!” But a false start and several delays later, we started it in 2016. I know 100 items is the number being thrown about, but we’re not giving any defined numbers until we’re closer. I actually wanted to have all the items have an Arkati theme, but that idea was tossed out the window because it crippled creativity.

On the subject of purpose. If silver draining was the main purpose, we’d have no restrictions in place. You could win as much as you could bid on. Because then collusion drops down to a bare minimum and the rich can really drain their bank accounts. Auctions aren’t really good ways to “flip” silvers, especially when it comes down to brand new items. So someone buying in at 100m silvers might take a loss if they end up selling the item. Someone bidding 250m on something might find it’s one of the best items ever and can pull 400m easily. You just never know, because value in a secondary market is determined what people are willing to pay and how they value an item. There are just a handful of people who around these days that were the market setters on the majority of the “big ticket items” out there. I can go into examples of this throughout the years, but I think you can get the gist with just what I’ve already typed.

We won’t be going into the average number of silvers out there. There is no reason to discourage anyone from the auction before it gets started. Without giving details on items prior to the auction, people are going to pass and hope for something “better.” You will have opportunities to jump on something early on for cheap. As the auction gets near the end, prices even on mundane things will be hugely inflated. No one wants to be the guy who walks away with nothing!! This method actually helps items get into the proper homes early on.

When I mentioned no details, I simply meant more along the lines as a list posted a few days before the auction. When something is up for sale, the auctioneer will talk about each item. But other than teasers posted before the auction, you’re going in pretty blind.

EG ’06/’09 auctions had 250 items, and only 250 tickets sold. So everyone who bought in walked away with something. This isn’t going to be “fair” like that, but it’s free to attend with a paid subscription. Things will get pricey though, so save up. Do what you can. Don’t hold out for “something better.” Bid on something you think you might like. This isn’t a get-rich scheme. It’s suppose to be fun. And it hasn’t been done in well over a decade.


Wyrom, PM


Date: 11/06/2016 03:33 PM CST
From: LUXELLE
Subj: Re: Things I'd like to see
> It’s supposed to be fun.

I am going to be frank here: with 5 million silvers to my name, I do not expect for it to be fun at all, because I know I will never be able to win something.

๐Ÿ™


Rohese: “… the TownCrier (tune in if you havenโ€™t, itโ€™s without doubt the best thing to ever happen on LNet)


Date: 11/06/2016 04:13 PM CST
From: CHULAK
Subj: Re: Things I'd like to see
>When I mentioned no details, I simply meant more along the lines as a list posted a few days before the auction. When something is up for sale, the auctioneer will talk about each item. But other than teasers posted before the auction, you’re going in pretty blind.

I actually like this method of doing it and agree that it should help lower the bid amounts on the earlier items. Glad to see we will know something about the items as they come up. Thank you!

Speaking in Faendryl, Jahosk says, “You will now be known as Blade Durakar, the Palestra.”


Date: 11/06/2016 04:55 PM CST
From: DOUG
Subj: Re: Things I'd like to see
>>with 5 million silvers to my name, I do not expect for it to be fun at all

But there are three points you may be overlooking!

1) Bards required! You just never know for sure what something does, until you seek a professional’s insights.
2) New loresongs!
3) And finally, I’ve seen items go for 6 and 7 figures, and still be very nice items.

The auctioneer can make this, in my view. It might be sort of a long shot, but it does still happen.

And then, there’s the camaraderie, the boisterous activities, the Elf shouting “Down in front” at that arrogant clueless hook-nosed dwarf, food fights. . .

Yep, lots to look forward to – coins are almost optional with the right attitude!

Doug